Whoa!đł You thought this game was packed full of new code before, wait till you get a load of what just dropped with the latest 1.0 code update! I canât wait to get in a few reps myself so be sure to give it a go the next time youâre at the Hangar! And if youâre feeling frisky you can even try out the new challenge mode âThe Unforgivenâ wizard mode. Keep shredding pinheads! đ¤
NEW CODE! Stern Pinball has posted new Metallica Remastered code v1.00.0 for the Premium and Limited Edition models. This Remastered EP (Extended Play) code contains the new unlockable song, Lux Aeterna, the new Lux Aeterna Combo Challenge mode, the new Frantic Multiball, and the brand new "The Unforgiven" Wizard Mode! This code also adds numerous game enhancements, adds additional polish, game adjustments and bug fixes!
Rock out and watch the game team take you through the latest code update! https://youtu.be/LodQQnsVaag
The full 1.0 code update includes:
== NEW ==-New song Lux Aeterna unlockable for song select-Unlock this song by being logged in to Insider Connected and have all 72 Seasons "toy" achievements collected-New Lux Aeterna Combo Challenge mode during gameplay-Qualified by collecting 5 pairs of Setlist combos (see Setlist combo pairs section)-Started at FUEL lane when no multiball or crank it up mode is running-Single ball mode with unlimited ball saver as long as time is running, can't start anything new once this mode isstarted. Can still collect Crank it Up items, as well as start and collect coffin hurry-ups.-Starts with 60 seconds of mode time/ball saver-During Combo Challenge mode, orbits will always go all the way around-Hit an n-way combo to advance to the next level (where n = 2,2,3,3,3,4,4,4,4,5,5,5,5,5, etc. see lcd screen)-Each level achieved will reset the timer back to 60.-Non-terminating combos will reset the timer to 10 seconds if you are under 10 seconds-All combos scoring is multiplied by (5 + current level). So at the beginning, all combos are 5x. Once you reachlevel 2, now combos score 6x normal combo values, etc.-Any side modes started before Lux Aeterna will continue to run-Lux Aeterna Combo Challenge can also be unlocked as a Challenge Mode from the attract mode game menu. To have thismode of play unlocked, any player in any player slot must be signed in to Insider Connected to an account that hasall 72 Seasons "toy" achievements collected-New Frantic Multiball-Qualified by collecting 10 setlist combo pairs (see Setlist combo pairs section)-Started at FUEL lane when no other multiball or Crank it Up mode is running-4 ball multiball-All shots start lit solid white. Hitting a solidly lit shot will score a small shot value and turn it fromwhite --> yellow --> blue --> green --> pink --> back to yellow-After hitting a solidly lit shot, if at least 2 shots are the same color, they will all start flashing for jackpots-Jackpots are worth 10x the current shot value, and multiplied based on color (yellow = 1x, blue = 2x, green = 3x, pink = 4x).-Jackpots also grow the base shot value-All jackpot scores go into the super jackpot value (excluding playfield multipliers, but including color multiplier)-If you get at least 3 shots the same color, the FUEL lane lights for super jackpot and add-a-ball (up to 3 times)-Super jackpot multiplier is equal to number of shots that are the same color minus 2-New "The Unforgiven" wizard mode.-Qualified by spelling UNFORGIVEN, 1 letter is achieved by completing any of the following:-Max James level-Max Kirk level-Max Lars level-Max Robert level-Make it to Victory Laps in For Whom The Bell Tolls-Make it to Victory Laps in Fade to Black-Make it to Victory Laps in Enter Sandman-Make it to Victory Laps in Battery-Score a super jackpot in Blackened Multiball-Make 50 combos-Complete all setlist combo pairs (see Setlist combo pairs section)-Three part wizard mode. No spoilers đ-The Unforgiven wizard mode is also a challenge mode available from the attract mode game menu, however the mode willend after scoring the super jackpot instead of going to victory laps.-New concept of Setlist combos-Sequences can only be scored during single ball play (including Crank it Up modes, excluding Lux Aeterna mode)-Score a combo sequence and start a game feature that plays that song as its music to lock in that setlist combo pair-Completing a combo setlist pair will award a self-destruct button-Add new adjustment "SETLIST COMBO DIFFICULTY". This setting controls what happens at ball end:-EASY: Combos made and song features started carry from ball to ball.-MEDIUM (default): Combos made carry from ball to ball. Song features that are not matched with a combo will be lost.-HARD: Both combos and song features that are not matched in a pair will be lost.-Instant info will highlight yellow combos made on the current ball andfeatures started on the current ball, as well as any locked combo setlist pairs from previous balls.-Collect 5 combo setlist pairs to light Lux Aeterna Combo Challenge-Collect 10 combo setlist pairs to light Frantic Multiball-Added all new "remixed" expression light shows-alternate version for each song, chosen at random by default or by adjustment-special new versions for Blackened, Coffin Multiball, and Lady Justice modes-Added more speech throughout the game-More mystery options:-award 2,3,4, or all metallica letters based on level-award 1,2,3,5 hardwired shots based on level-award 1 self destruct button (if level 3)-award 2 self destruct buttons (if level 4)-advance resurrect 3 hits (if level 2)-advance resurrect 6 hits (if level 3)-light resurrect (if level 4)-Implement competition mystery sequence. The game will start at the top and go down a list of mystery awards, groupedby level, until it finds a logical award at the appropriate mystery level. It then marks that set of mystery awards asawarded, and will not give those awards until all other awards have been completed. It's possible to skip ahead a fewawards depending on game state, then come back to an earlier award. Basically, remove randomness from mystery for competition.-The order of the groupings of mystery awards are as follows:-points (1m,2m,3m,5m)-light snakes (1,2,3,5)-spot metallica letters (2,3,4,all)-advance hardwired (1,2,3,5)-add self destruct button (level 3+ only)-advance resurrect save (3,6,all)-snake letter (level 2+)-light 2x playfield (level 2+)-add crosses (1,2,3,5)-add electric chairs (1,2,3,5)-add coffins (1,2,3,5)-add snakes (1,2,3,5)-light crosses (1,2,3,5)-bonus x (2x,3x,5x, hold bonus x)-light electric chairs (1,2,3,5)-light coffin lock (level 3) or award coffin lock (level 4)-light coffin hurry-up (level 3) or start coffin hurry-up (level 4)-add FUEL (1,2,3,all)-light extra ball (level 3+)-Self destruct button now also collects all items visible on playfield when you use it. For example, if you have 3electric chair inserts, 2 snake inserts, and 2 cross inserts you would get 3 electric chairs, 2 snakes, and 2 crossesadded towards Crank it Up. You also get 1 coffin for each shot that has the 3 items locked in from a coffin hurry-up.-Action button will now flash red and orange if you are at the max number of self-destruct buttons-Add extra easy, easy, medium, hard, and extra hard installs for all feature adjustments-Reimplement the device adjustment COFFIN MAG. DETECT/CAP.B. HIT (near the end of the device adjustments)-Default is OFF, the magnet will only activate when it senses the ball-When set to a value, the magnet will also turn on for that amount of milliseconds after a captive ball is hit whenlock is ready.-Add new device adjustment INLINE DROP BANK RESET DRAW TIME, which control how many milliseconds to turn the coil on-Added band member levels to instant info-New achievements added to fill out all 1000 XP, 132 achievements-Metallica Day-Target Practice-Lux Aeterna-Full Speed or nothin'-Frantic-The search goes on-New blood joins this earth-I dub thee Unforgiven-Metallica Maniac
== TWEAKS ==-New selection screen when both Blackened and Crank it Up are lit at the same time, allowing you to choose which to play.-Tweak Blackened perks, new perk table:-1 Max Band Member: 1 add-a-ball button-2 Max Band Members: 1 add-a-ball button, 1 extra ball to start the multiball (5 total)-3 Max Band Members: 2 add-a-ball buttons, 1 extra ball to start the multiball (5 total)-4 Max Band Members: 2 add-a-ball buttons, 2 extra balls to start the multiball (6 total)-Band member levels will no longer reset after Blackened. In order to qualify another blackened, each multiball must beplayed again. The band member inserts on the playfield will be dark unless that multiball is played, even if that bandmember is level 8, in order to help the player keep track of their progress towards the next Blackened. The topperwill continue to always show the current band member levels.-Award a self-destruct button for getting a super jackpot in Blackened-Raise default value of device adjustment MAGNET HOLDING IGNORE COUNT from 5 to 15-This should help with "false positives" where you might see the hammer animation when the ball isn't near the magnet.-Raise default value of device adjustment COFFIN MAGNET GRAB TIME MILLIS from 300 milliseconds to 350 milliseconds.-This should help calm the ball down so it's not moving as much, which can cause it to fall off during lock sequence-When ball is held on magnet for Cross Super, ball search time is cut in half. Releasing the ball will reset the superjackpot timer to 10 seconds if there are less than 10 seconds on the timer-Outer loops will now orbit all the way around during Hardwired-FUEL shaker motor for switches will now be half-power-Adjustment "MODE COMPL. BONUS + TO JACKPOT" will now default to YES to allow for more exciting Crank it Ups-Super spinner is now disabled during Blackened or End of the Line. Hitting the pick targets will continue to boost thevalue of spinner and super spinner, but no Super Spinner sessions can be started during Blackened or End of the Line.-Tweak spinner and super spinner scoring:-Spinner and super spinner scores will now reset back to base value at start of each ball-Grave marker drop targets now boost spinner scores by 1000 points (previously 250 points)-Super spinner now gets boosted by 5k, or 25k if 72 seasons targets are completed in order left-to-right (previouslyboosted by 10k or 20k)-Grave Marker Multiball will now award a Robert level for getting the Cross jackpot (putting ball onto magnet), inaddition to the super jackpot (knocking ball off magnet)-Tweak combo jackpot rules and scoring-Tweaked the amount the various combo sequences temporarily add to the combo jackpot. Each sequence grows the jackpotby a certain amount specific to that sequence (listed below), until collected. Also added some new sequences.LEFT RAMP CAPTIVE BALL: 300kLEFT RAMP RIGHT RAMP: 300kLEFT RAMP RIGHT LOOP: 600kRIGHT RAMP LEFT LOOP: 500kRIGHT RAMP CROSS: 250kRIGHT RAMP LEFT RAMP: 350kRIGHT RAMP CAPTIVE BALL: 300kRIGHT LOOP CAPTIVE BALL 500kRIGHT LOOP RIGHT RAMP: 500kRIGHT LOOP RIGHT LOOP: 750kLEFT LOOP LEFT LOOP: 750kLEFT LOOP CROSS: 400kLEFT LOOP LEFT RAMP: 750kLEFT LOOP CAPTIVE BALL: 500k-Upon collecting the combo jackpot, the value it resets to will now be boosted until end of ball by 250k x number ofcombo shots in the combo made prior to hitting the dead-end lane. Previously it was always boosted by a flat 250k.-Combo jackpot reset value is now also boosted until end of ball for each unique combo sequence made on the current ball, bythe above sequence values.-For example, if you make the left ramp --> right ramp combo, let the combo time out, andthen make the left ramp, right ramp again, followed by the dead end to collect the combo jackpot, the value willscore: (750k + 300k + 300k = 1350k) and will reset to 750k (base value) + 300k (unique sequence value) + 250k x 2(shots in the combo leading up to the dead-end) = new value of 1,550,000-Instant info will have the corresponding combo flashing if that combo has been made on the same ball-72 season toys will no longer give repeats during the same game to help with collecting the various toy achievements-Double the scoring in And Justice For All-Hide system adjustments that don't apply to this game such as SPECIAL PERCENTAGE-Tweak Blown Pistons rule and scoring:-Now the pop bumper colors will match the amount of awards pending at the FUEL lane-FUEL lane now scores 100k + 250k x total awards pending. Each piston has a max number of 7 awards (RED pop bumper)-If all 3 blown pistons are flashing, the total sum of all awards is doubled-Double the value of 72 seasons and Hardwired-Show UI scoreframe during concert mode if instant info is being displayed
== FIXES ==-Synchronize Mystery award text much better-Pause Hardwired timer while ball is being locked in coffin and other choreography events-Fix tilt video replaying if tilting while ball in trough-Fix issue with Blackened Multiball occasionally giving too many balls to start-Fix "0K" spinner text on screen-Fix an issue with the high score table for And Justice For All and Super Spinner occasionally getting calculated incorrectly-Fix incorrect sound effect in For Whom the Bell Tolls for already completed shots-Show IC username during match screen-Fix an issue where song select could come up mid-ball if the adjustment "song select lock on plunge" was set to no-Clean up game callouts when ADULT CONTENT is set to NO:-Remove HELL and DAMN-Remove "SH*T" from Tilt effect-Remove "SH*TTIN ME" from snake letter-Remove "lets cook the little b*st*rd" from electric chair start-Swap FUEL for censored version of FUEL-Fix concert mode not counting in leaderboards-Fix an issue where the coffin lock would empty balls when exiting test mode. Now it will only empty balls if you enterand leave the Coffin test.-Fix an issue where the electric chair multiball super jackpot display effect wasn't playing the correct callout-Fix the blurry text in attract mode for TOPS tournaments-Make hammer strike animation super duper high priority so you don't miss the choreography with the shaker and sounds
All code up details can be found at: sternpinball.com/support/game-code/
Rock out and watch the game team take you through the latest code update! https://youtu.be/LodQQnsVaag
The full 1.0 code update includes:
== NEW ==-New song Lux Aeterna unlockable for song select-Unlock this song by being logged in to Insider Connected and have all 72 Seasons "toy" achievements collected-New Lux Aeterna Combo Challenge mode during gameplay-Qualified by collecting 5 pairs of Setlist combos (see Setlist combo pairs section)-Started at FUEL lane when no multiball or crank it up mode is running-Single ball mode with unlimited ball saver as long as time is running, can't start anything new once this mode isstarted. Can still collect Crank it Up items, as well as start and collect coffin hurry-ups.-Starts with 60 seconds of mode time/ball saver-During Combo Challenge mode, orbits will always go all the way around-Hit an n-way combo to advance to the next level (where n = 2,2,3,3,3,4,4,4,4,5,5,5,5,5, etc. see lcd screen)-Each level achieved will reset the timer back to 60.-Non-terminating combos will reset the timer to 10 seconds if you are under 10 seconds-All combos scoring is multiplied by (5 + current level). So at the beginning, all combos are 5x. Once you reachlevel 2, now combos score 6x normal combo values, etc.-Any side modes started before Lux Aeterna will continue to run-Lux Aeterna Combo Challenge can also be unlocked as a Challenge Mode from the attract mode game menu. To have thismode of play unlocked, any player in any player slot must be signed in to Insider Connected to an account that hasall 72 Seasons "toy" achievements collected-New Frantic Multiball-Qualified by collecting 10 setlist combo pairs (see Setlist combo pairs section)-Started at FUEL lane when no other multiball or Crank it Up mode is running-4 ball multiball-All shots start lit solid white. Hitting a solidly lit shot will score a small shot value and turn it fromwhite --> yellow --> blue --> green --> pink --> back to yellow-After hitting a solidly lit shot, if at least 2 shots are the same color, they will all start flashing for jackpots-Jackpots are worth 10x the current shot value, and multiplied based on color (yellow = 1x, blue = 2x, green = 3x, pink = 4x).-Jackpots also grow the base shot value-All jackpot scores go into the super jackpot value (excluding playfield multipliers, but including color multiplier)-If you get at least 3 shots the same color, the FUEL lane lights for super jackpot and add-a-ball (up to 3 times)-Super jackpot multiplier is equal to number of shots that are the same color minus 2-New "The Unforgiven" wizard mode.-Qualified by spelling UNFORGIVEN, 1 letter is achieved by completing any of the following:-Max James level-Max Kirk level-Max Lars level-Max Robert level-Make it to Victory Laps in For Whom The Bell Tolls-Make it to Victory Laps in Fade to Black-Make it to Victory Laps in Enter Sandman-Make it to Victory Laps in Battery-Score a super jackpot in Blackened Multiball-Make 50 combos-Complete all setlist combo pairs (see Setlist combo pairs section)-Three part wizard mode. No spoilers đ-The Unforgiven wizard mode is also a challenge mode available from the attract mode game menu, however the mode willend after scoring the super jackpot instead of going to victory laps.-New concept of Setlist combos-Sequences can only be scored during single ball play (including Crank it Up modes, excluding Lux Aeterna mode)-Score a combo sequence and start a game feature that plays that song as its music to lock in that setlist combo pair-Completing a combo setlist pair will award a self-destruct button-Add new adjustment "SETLIST COMBO DIFFICULTY". This setting controls what happens at ball end:-EASY: Combos made and song features started carry from ball to ball.-MEDIUM (default): Combos made carry from ball to ball. Song features that are not matched with a combo will be lost.-HARD: Both combos and song features that are not matched in a pair will be lost.-Instant info will highlight yellow combos made on the current ball andfeatures started on the current ball, as well as any locked combo setlist pairs from previous balls.-Collect 5 combo setlist pairs to light Lux Aeterna Combo Challenge-Collect 10 combo setlist pairs to light Frantic Multiball-Added all new "remixed" expression light shows-alternate version for each song, chosen at random by default or by adjustment-special new versions for Blackened, Coffin Multiball, and Lady Justice modes-Added more speech throughout the game-More mystery options:-award 2,3,4, or all metallica letters based on level-award 1,2,3,5 hardwired shots based on level-award 1 self destruct button (if level 3)-award 2 self destruct buttons (if level 4)-advance resurrect 3 hits (if level 2)-advance resurrect 6 hits (if level 3)-light resurrect (if level 4)-Implement competition mystery sequence. The game will start at the top and go down a list of mystery awards, groupedby level, until it finds a logical award at the appropriate mystery level. It then marks that set of mystery awards asawarded, and will not give those awards until all other awards have been completed. It's possible to skip ahead a fewawards depending on game state, then come back to an earlier award. Basically, remove randomness from mystery for competition.-The order of the groupings of mystery awards are as follows:-points (1m,2m,3m,5m)-light snakes (1,2,3,5)-spot metallica letters (2,3,4,all)-advance hardwired (1,2,3,5)-add self destruct button (level 3+ only)-advance resurrect save (3,6,all)-snake letter (level 2+)-light 2x playfield (level 2+)-add crosses (1,2,3,5)-add electric chairs (1,2,3,5)-add coffins (1,2,3,5)-add snakes (1,2,3,5)-light crosses (1,2,3,5)-bonus x (2x,3x,5x, hold bonus x)-light electric chairs (1,2,3,5)-light coffin lock (level 3) or award coffin lock (level 4)-light coffin hurry-up (level 3) or start coffin hurry-up (level 4)-add FUEL (1,2,3,all)-light extra ball (level 3+)-Self destruct button now also collects all items visible on playfield when you use it. For example, if you have 3electric chair inserts, 2 snake inserts, and 2 cross inserts you would get 3 electric chairs, 2 snakes, and 2 crossesadded towards Crank it Up. You also get 1 coffin for each shot that has the 3 items locked in from a coffin hurry-up.-Action button will now flash red and orange if you are at the max number of self-destruct buttons-Add extra easy, easy, medium, hard, and extra hard installs for all feature adjustments-Reimplement the device adjustment COFFIN MAG. DETECT/CAP.B. HIT (near the end of the device adjustments)-Default is OFF, the magnet will only activate when it senses the ball-When set to a value, the magnet will also turn on for that amount of milliseconds after a captive ball is hit whenlock is ready.-Add new device adjustment INLINE DROP BANK RESET DRAW TIME, which control how many milliseconds to turn the coil on-Added band member levels to instant info-New achievements added to fill out all 1000 XP, 132 achievements-Metallica Day-Target Practice-Lux Aeterna-Full Speed or nothin'-Frantic-The search goes on-New blood joins this earth-I dub thee Unforgiven-Metallica Maniac
== TWEAKS ==-New selection screen when both Blackened and Crank it Up are lit at the same time, allowing you to choose which to play.-Tweak Blackened perks, new perk table:-1 Max Band Member: 1 add-a-ball button-2 Max Band Members: 1 add-a-ball button, 1 extra ball to start the multiball (5 total)-3 Max Band Members: 2 add-a-ball buttons, 1 extra ball to start the multiball (5 total)-4 Max Band Members: 2 add-a-ball buttons, 2 extra balls to start the multiball (6 total)-Band member levels will no longer reset after Blackened. In order to qualify another blackened, each multiball must beplayed again. The band member inserts on the playfield will be dark unless that multiball is played, even if that bandmember is level 8, in order to help the player keep track of their progress towards the next Blackened. The topperwill continue to always show the current band member levels.-Award a self-destruct button for getting a super jackpot in Blackened-Raise default value of device adjustment MAGNET HOLDING IGNORE COUNT from 5 to 15-This should help with "false positives" where you might see the hammer animation when the ball isn't near the magnet.-Raise default value of device adjustment COFFIN MAGNET GRAB TIME MILLIS from 300 milliseconds to 350 milliseconds.-This should help calm the ball down so it's not moving as much, which can cause it to fall off during lock sequence-When ball is held on magnet for Cross Super, ball search time is cut in half. Releasing the ball will reset the superjackpot timer to 10 seconds if there are less than 10 seconds on the timer-Outer loops will now orbit all the way around during Hardwired-FUEL shaker motor for switches will now be half-power-Adjustment "MODE COMPL. BONUS + TO JACKPOT" will now default to YES to allow for more exciting Crank it Ups-Super spinner is now disabled during Blackened or End of the Line. Hitting the pick targets will continue to boost thevalue of spinner and super spinner, but no Super Spinner sessions can be started during Blackened or End of the Line.-Tweak spinner and super spinner scoring:-Spinner and super spinner scores will now reset back to base value at start of each ball-Grave marker drop targets now boost spinner scores by 1000 points (previously 250 points)-Super spinner now gets boosted by 5k, or 25k if 72 seasons targets are completed in order left-to-right (previouslyboosted by 10k or 20k)-Grave Marker Multiball will now award a Robert level for getting the Cross jackpot (putting ball onto magnet), inaddition to the super jackpot (knocking ball off magnet)-Tweak combo jackpot rules and scoring-Tweaked the amount the various combo sequences temporarily add to the combo jackpot. Each sequence grows the jackpotby a certain amount specific to that sequence (listed below), until collected. Also added some new sequences.LEFT RAMP CAPTIVE BALL: 300kLEFT RAMP RIGHT RAMP: 300kLEFT RAMP RIGHT LOOP: 600kRIGHT RAMP LEFT LOOP: 500kRIGHT RAMP CROSS: 250kRIGHT RAMP LEFT RAMP: 350kRIGHT RAMP CAPTIVE BALL: 300kRIGHT LOOP CAPTIVE BALL 500kRIGHT LOOP RIGHT RAMP: 500kRIGHT LOOP RIGHT LOOP: 750kLEFT LOOP LEFT LOOP: 750kLEFT LOOP CROSS: 400kLEFT LOOP LEFT RAMP: 750kLEFT LOOP CAPTIVE BALL: 500k-Upon collecting the combo jackpot, the value it resets to will now be boosted until end of ball by 250k x number ofcombo shots in the combo made prior to hitting the dead-end lane. Previously it was always boosted by a flat 250k.-Combo jackpot reset value is now also boosted until end of ball for each unique combo sequence made on the current ball, bythe above sequence values.-For example, if you make the left ramp --> right ramp combo, let the combo time out, andthen make the left ramp, right ramp again, followed by the dead end to collect the combo jackpot, the value willscore: (750k + 300k + 300k = 1350k) and will reset to 750k (base value) + 300k (unique sequence value) + 250k x 2(shots in the combo leading up to the dead-end) = new value of 1,550,000-Instant info will have the corresponding combo flashing if that combo has been made on the same ball-72 season toys will no longer give repeats during the same game to help with collecting the various toy achievements-Double the scoring in And Justice For All-Hide system adjustments that don't apply to this game such as SPECIAL PERCENTAGE-Tweak Blown Pistons rule and scoring:-Now the pop bumper colors will match the amount of awards pending at the FUEL lane-FUEL lane now scores 100k + 250k x total awards pending. Each piston has a max number of 7 awards (RED pop bumper)-If all 3 blown pistons are flashing, the total sum of all awards is doubled-Double the value of 72 seasons and Hardwired-Show UI scoreframe during concert mode if instant info is being displayed
== FIXES ==-Synchronize Mystery award text much better-Pause Hardwired timer while ball is being locked in coffin and other choreography events-Fix tilt video replaying if tilting while ball in trough-Fix issue with Blackened Multiball occasionally giving too many balls to start-Fix "0K" spinner text on screen-Fix an issue with the high score table for And Justice For All and Super Spinner occasionally getting calculated incorrectly-Fix incorrect sound effect in For Whom the Bell Tolls for already completed shots-Show IC username during match screen-Fix an issue where song select could come up mid-ball if the adjustment "song select lock on plunge" was set to no-Clean up game callouts when ADULT CONTENT is set to NO:-Remove HELL and DAMN-Remove "SH*T" from Tilt effect-Remove "SH*TTIN ME" from snake letter-Remove "lets cook the little b*st*rd" from electric chair start-Swap FUEL for censored version of FUEL-Fix concert mode not counting in leaderboards-Fix an issue where the coffin lock would empty balls when exiting test mode. Now it will only empty balls if you enterand leave the Coffin test.-Fix an issue where the electric chair multiball super jackpot display effect wasn't playing the correct callout-Fix the blurry text in attract mode for TOPS tournaments-Make hammer strike animation super duper high priority so you don't miss the choreography with the shaker and sounds
All code up details can be found at: sternpinball.com/support/game-code/